JavaScript
debugging
console.log
There is more than just console.log
, console.error
, and console.warn
.
Log console.log("text")
Info console.info("info")
Warning console.warn("warning")
Error console.error("error")
Placeholder console.log("Hello %s!", "World")
Styling console.log("%cThis is a blue text", "color: blue")
With condition console.assert(a === 3, "a is not equal to 3")
Clean up console.clear()
Grouping console.group([name]) or console.groupCollapsed([name])
console.groupEnd()
Counting console.count([label])
Timing console.time([label])
console.timeLog([label])
console.timeEnd([label])
See also MDN, Console
undefined vs null
undefined
means the variable has been declared, but its value has not been assigned.null
means an empty value or a blank value.
Determine the dimensions of elements
clientWidth, clientHeight
The size of the displayed content, including padding, without scrollbars and borders.
scrollWidth, scrollHeight
The actual size of the content, regardless of how much of it is currently visible.
offsetWith, offsetHeight
The width and height of an element, including borders, without margins. Ignores scaling.
getBoundingClientRect()
Returns an object with the left
=x
, top
=y
, right
, bottom
, width
, and height
properties of an element, including borders, without margins. Considers scaling, returns the
rendered size.
See also: MDN, Determining the dimensions of elements
Dynamically add an element
const element = document.createElement("div")
element.appendChild(document.createTextNode("Loram Ipsum"))
context.appendChild(element)
Read CSS variables
window.getComputedStyle(document.documentElement).getPropertyValue('--css-variable')